---
uid: urp-post-processing-chromatic-aberration
---
# Chromatic Aberration
![Chromatic Aberration Off](Images/post-proc/chromatic-aberration-off.png)
*Scene with Chromatic Aberration effect turned off.*
![Chromatic Aberration On](Images/post-proc/chromatic-aberration.png)
*Scene with Chromatic Aberration effect turned on.*
Chromatic Aberration creates fringes of color along boundaries that separate dark and light parts of the image. It mimics the color distortion that a real-world camera produces when its lens fails to join all colors to the same point. Refer to the [Wikipedia article on Chromatic aberration](https://en.wikipedia.org/wiki/Chromatic_aberration).
## Using Chromatic Aberration
**Chromatic Aberration** uses the [Volume](Volumes.md) system, so to enable and modify **Chromatic Aberration** properties, you must add a **Chromatic Aberration** override to a [Volume](Volumes.md) in your scene.
To add **Chromatic Aberration** to a Volume:
1. In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.
2. In the Inspector, navigate to **Add Override** > **Post-processing** and click on **Chromatic Aberration**. Universal Render Pipeline applies **Chromatic Aberration** to any Camera this Volume affects.
## Properties
![](Images/Inspectors/ChromaticAberration.png)
| **Property** | **Description** |
| ------------- | ------------------------------------------------------------ |
| **Intensity** | Set the strength of the Chromatic Aberration effect. Values range between 0 and 1. The higher the value, the more intense the effect is. The default value is 0, which disables the effect. |