--- uid: urp-renderer-feature-full-screen-pass --- # Full Screen Pass Renderer Feature reference The Full Screen Pass Renderer Feature lets you inject full screen render passes at pre-defined injection points to create full screen effects. You can use this Renderer Feature to create [custom post-processing effects](../post-processing/custom-post-processing.md). ## How to use the feature To add the Renderer Feature to your scene: 1. [Add the Full Screen Pass Renderer Feature](../urp-renderer-feature-how-to-add.md) to the URP Renderer. Refer to the following page for an example of how to use this feature: * [How to create a custom post-processing effect](../post-processing/post-processing-custom-effect-low-code.md). ## Properties The Full Screen Pass Renderer Feature contains the following properties. | Property | Description | | -------- | ----------- | | **Name** | Name of the Full Screen Pass Renderer Feature. | | **Pass Material** | The Material the Renderer Feature uses to render the effect. | | **Injection Point** | Select when the effect is rendered:**After Rendering Post Processing** is the default setting. | | **Requirements** | Select one or more of the following passes for the Renderer Feature to use:**Color** is the default setting. | | **Pass Index** | Select a specific pass inside the Pass Material's shader for the Pass Material to use.

This option is hidden by default. To access this option, click ⋮ in the Renderer Feature section of the Inspector and select **Advanced Properties**. |