**Eye Depth** |
Scales a value to world space to represent the depth from the near plane. This value represents a point in world space, determined by the platform you use. For more information, refer to [The Depth (Z) direction in Shaders](https://docs.unity3d.com/Manual/SL-PlatformDifferences.html). |
In **Graph Settings**:
• Enable **Depth Write**. • Set **Depth Write Mode** to **LinearEye**. |
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