using UnityEngine; using UnityEngine.TerrainTools; using UnityEditor.ShortcutManagement; namespace UnityEditor.TerrainTools { internal class SharpenPeaksToolOvl : TerrainToolsPaintTool { #if UNITY_2019_1_OR_NEWER [Shortcut("Terrain/Select Sharpen Peaks Tool", typeof(TerrainToolShortcutContext))] // tells shortcut manager what to call the shortcut and what to pass as args static void SelectShortcut(ShortcutArguments args) { TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; // gets interface to modify state of TerrainTools context.SelectPaintToolWithOverlays(); // set active tool TerrainToolsAnalytics.OnShortcutKeyRelease("Select Sharpen Peaks Tool"); } #endif public override string OnIcon => "Packages/com.unity.terrain-tools/Editor/Icons/TerrainOverlays/SharpenPeaks_On.png"; public override string OffIcon => "Packages/com.unity.terrain-tools/Editor/Icons/TerrainOverlays/SharpenPeaks.png"; IBrushUIGroup commonUI { get { if (m_commonUI == null) { LoadSettings(); m_commonUI = new DefaultBrushUIGroup( "SharpenPeaksTool", UpdateAnalyticParameters, DefaultBrushUIGroup.Feature.All, new DefaultBrushUIGroup.FeatureDefaults { Strength = 0.92f } ); m_commonUI.OnEnterToolMode(); } return m_commonUI; } } [SerializeField] float m_ErosionStrength = 16.0f; [SerializeField] float m_MixStrength = 0.7f; Material m_Material = null; Material GetPaintMaterial() { if (m_Material == null) m_Material = new Material(Shader.Find("Hidden/TerrainTools/SharpenPeaks")); return m_Material; } public override int IconIndex { get { return (int) ToolIndex.SculptIndex.SharpenPeaks; } } public override TerrainCategory Category { get { return TerrainCategory.Sculpt; } } public override string GetName() { return "Effects/Sharpen Peaks"; } public override string GetDescription() { return "Increases the slope of peaks and levels flat areas of the Terrain."; } public override bool HasToolSettings => true; public override bool HasBrushFilters => true; public override bool HasBrushMask => true; public override bool HasBrushAttributes => true; public override void OnEnterToolMode() { base.OnEnterToolMode(); commonUI.OnEnterToolMode(); } public override void OnExitToolMode() { base.OnExitToolMode(); commonUI.OnExitToolMode(); } bool m_ShowControls = true; public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); // only do the rest if user mouse hits valid terrain or they are using the // brush parameter hotkeys to resize, etc if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } // Only render preview if this is a repaint. losing performance if we do if (Event.current.type == EventType.Repaint) { using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "SharpenPeak", editContext.brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1); Material previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters); var texelCtx = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds()); Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial); var filterRT = RTUtils.GetTempHandle(ctx.sourceRenderTexture.width, ctx.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.GenerateAndSetFilterRT(commonUI, ctx.sourceRenderTexture, filterRT, previewMaterial); TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 0); texelCtx.Cleanup(); RTUtils.Release(filterRT); brushRender.Release(ctx); } } } // update brush UI group commonUI.OnSceneGUI(terrain, editContext); } public override void OnToolSettingsGUI(Terrain terrain, IOnInspectorGUI editContext) { m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controls, m_ShowControls, () => { m_MixStrength = 0.7f; }); if (m_ShowControls) { EditorGUILayout.BeginVertical("GroupBox"); m_MixStrength = EditorGUILayout.Slider(Styles.featureSharpness, m_MixStrength, 0, 1); EditorGUILayout.EndVertical(); } } public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext) { EditorGUI.BeginChangeCheck(); commonUI.OnInspectorGUI(terrain, editContext); OnToolSettingsGUI(terrain, editContext); if (EditorGUI.EndChangeCheck()) { SaveSetting(); TerrainToolsAnalytics.OnParameterChange(); } } public override bool OnPaint(Terrain terrain, IOnPaint editContext) { commonUI.OnPaint(terrain, editContext); if (!commonUI.allowPaint) { return true; } using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "SharpenPeak", editContext.brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1); Material mat = GetPaintMaterial(); var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat); // apply brush Vector4 brushParams = new Vector4( commonUI.brushStrength, m_ErosionStrength, m_MixStrength, 0.0f); mat.SetTexture("_BrushTex", editContext.brushTexture); mat.SetVector("_BrushParams", brushParams); brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat); brushRender.RenderBrush(paintContext, mat, 0); RTUtils.Release(brushMask); } } return false; } private static class Styles { public static readonly GUIContent controls = EditorGUIUtility.TrTextContent("Sharpen Peaks Tool Controls"); public static readonly GUIContent featureSharpness = EditorGUIUtility.TrTextContent("Sharpness", "Values close to 1 make peaks sharper, and values closer to 0 flatten areas."); } private void SaveSetting() { EditorPrefs.SetFloat("Unity.TerrainTools.SharpenPeaks.FeatureSharpness", m_MixStrength); } private void LoadSettings() { m_MixStrength = EditorPrefs.GetFloat("Unity.TerrainTools.SharpenPeaks.FeatureSharpness", 0.7f); } //Analytics Setup private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{ new TerrainToolsAnalytics.BrushParameter{Name = Styles.featureSharpness.text, Value = m_MixStrength}, }; } }