# Vector3EqualityComparer Use this class to compare two [Vector3](https://docs.unity3d.com/ScriptReference/Vector3.html) objects for equality with `NUnit` constraints. Call `Vector3EqualityComparer.Instance` comparer to perform a comparison with the default calculation error value 0.0001f. To specify a different error value, use the [one argument constructor](#constructors) to instantiate a new comparer. ## Static properties | Syntax | Description | | ---------- | ------------------------------------------------------------ | | `Instance` | A comparer instance with the default calculation error value equal to 0.0001f. | ## Constructors | Syntax | Description | | --------------------------------------------- | ---------------------------------------------- | | `Vector3EqualityComparer(float allowedError)` | Creates an instance with a custom error value. | ## Public methods | Syntax | Description | | ----------------------------------------------- | ------------------------------------------------------------ | | `bool Equals(Vector3 expected, Vector3 actual)` | Compares the `actual` and `expected` `Vector3` objects for equality using [Utils.AreFloatsEqual](xref:UnityEngine.TestTools.Utils.Utils.AreFloatsEqual*) to compare the `x`, `y`, and `z` attributes of `Vector3`. | ## Example ```c# [TestFixture] public class Vector3Test { [Test] public void VerifyThat_TwoVector3ObjectsAreEqual() { // Custom error 10e-6f var actual = new Vector3(10e-8f, 10e-8f, 10e-8f); var expected = new Vector3(0f, 0f, 0f); var comparer = new Vector3EqualityComparer(10e-6f); Assert.That(actual, Is.EqualTo(expected).Using(comparer)); //Default error 0.0001f actual = new Vector3(0.01f, 0.01f, 0f); expected = new Vector3(0.01f, 0.01f, 0f); Assert.That(actual, Is.EqualTo(expected).Using(Vector3EqualityComparer.Instance)); } } ```