using System; namespace UnityEditor.TestTools.TestRunner.GUI.TestAssets { /// /// Provides mapping information from folder paths to their corresponding Custom Script Assembly scope. /// internal interface ICustomScriptAssemblyMappingFinder { /// /// Finds the Custom Script Assembly associated with the provided folder path. /// /// The folder path to check. /// The associated ; null if none. ICustomScriptAssembly FindCustomScriptAssemblyFromFolderPath(string folderPath); } }