using System; namespace UnityEditor.TestTools.TestRunner { internal class TestRunnerWindowSettings { public bool verticalSplit; private readonly string m_PrefsKey; public TestRunnerWindowSettings(string prefsKey) { m_PrefsKey = prefsKey; verticalSplit = EditorPrefs.GetBool(m_PrefsKey + ".verticalSplit", true); } public void ToggleVerticalSplit() { verticalSplit = !verticalSplit; Save(); } private void Save() { EditorPrefs.SetBool(m_PrefsKey + ".verticalSplit", verticalSplit); } } }