using System; using NUnit.Framework; using NUnit.Framework.Interfaces; namespace UnityEngine.TestTools.TestRunner { internal class UnityTestTimeoutException : ResultStateException { public UnityTestTimeoutException(int timeout) : base(BuildMessage(timeout)) { } private static string BuildMessage(int timeout) { return string.Format("Timeout value of {0} ms was exceeded. If this is intended, increase the timeout value using a TimeoutAttribute.", timeout); } public override ResultState ResultState { get { return ResultState.Failure; } } public override string StackTrace { get { return ""; } } } }