using NUnit.Framework; using UnityEngine.Scripting; namespace UnityEngine.TestTools { /// /// Like the ValuesAttribute it is used to provide literal arguments for /// an individual parameter of a test. It has the Preserve attribute added, /// allowing it to persist in players build at a high stripping level. /// [Preserve] public class PreservedValuesAttribute : ValuesAttribute { /// /// Construct the values attribute with a set of arguments. /// /// The set of arguments for the test parameter. public PreservedValuesAttribute(params object[] args) : base(args) { } } }