using NUnit.Framework;
using UnityEngine.Scripting;
namespace UnityEngine.TestTools
{
///
/// Like the ValuesAttribute it is used to provide literal arguments for
/// an individual parameter of a test. It has the Preserve attribute added,
/// allowing it to persist in players build at a high stripping level.
///
[Preserve]
public class PreservedValuesAttribute : ValuesAttribute
{
///
/// Construct the values attribute with a set of arguments.
///
/// The set of arguments for the test parameter.
public PreservedValuesAttribute(params object[] args) : base(args)
{
}
}
}