using System; using System.Collections; namespace UnityEngine.TestTools { /// /// In an Edit Mode test, you can use `IEditModeTestYieldInstruction` interface to implement your own instruction. There are also a couple of commonly used implementations available: /// - /// - /// - /// - /// /// /// /// ()) as VideoPlayer; /// /// videoPlayer.playOnAwake = false; /// /// yield return new EnterPlayMode(); /// /// var videoPlayerGO = GameObject.Find(m_VideoPlayerPrefab.name); /// /// Assert.IsFalse(videoPlayerGO.GetComponent().isPlaying); /// /// yield return new ExitPlayMode(); /// /// Object.DestroyImmediate(GameObject.Find(m_VideoPlayerPrefab.name)); /// } /// ]]> /// /// public interface IEditModeTestYieldInstruction { /// /// Whether or not the instruction expects a domain reload to occur. /// bool ExpectDomainReload { get; } /// /// Whether or not the instruction expects the Unity Editor to be in **Play Mode**. /// bool ExpectedPlaymodeState { get; } /// /// Used to define multi-frame operations performed when instantiating a yield instruction. /// /// Enumerable collection of operations to perform. IEnumerator Perform(); } }