using System; using System.Linq; using NUnit.Framework.Interfaces; namespace UnityEngine.TestRunner.TestLaunchers { [Serializable] internal class RemoteTestResultData { public string testId; public string name; public string fullName; public string resultState; public TestStatus testStatus; public double duration; public DateTime startTime; public DateTime endTime; public string message; public string stackTrace; public int assertCount; public int failCount; public int passCount; public int skipCount; public int inconclusiveCount; public bool hasChildren; public string output; public string xml; public string[] childrenIds; internal RemoteTestResultData(ITestResult result, bool isTopLevel) { testId = result.Test.Id; name = result.Name; fullName = result.FullName; resultState = result.ResultState.ToString(); testStatus = result.ResultState.Status; duration = result.Duration; startTime = result.StartTime; endTime = result.EndTime; message = result.Message; stackTrace = result.StackTrace; assertCount = result.AssertCount; failCount = result.FailCount; passCount = result.PassCount; skipCount = result.SkipCount; inconclusiveCount = result.InconclusiveCount; hasChildren = result.HasChildren; output = result.Output; if (isTopLevel) { xml = result.ToXml(true).OuterXml; } childrenIds = result.Children.Select(child => child.Test.Id).ToArray(); } } }