using UnityEngine; using NUnit.Framework; using System.IO; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.EventSystems; namespace TMPro { public class TMP_CanvasTests { [OneTimeSetUp] public void Setup() { if (!Directory.Exists(Path.GetFullPath("Assets/TextMesh Pro"))) { Debug.Log("Skipping over Editor tests as TMP Essential Resources are missing from the current test project."); Assert.Ignore(); return; } } [Test] public void EnablingAndDisablingCanvasDoesNotRegenerateText() // (UUM-45320) { var go = new GameObject(); var canvas = go.AddComponent(); var goChild = new GameObject(); var text = goChild.AddComponent(); goChild.transform.SetParent(go.transform); // Force text to be generated text.text = "Hello World"; text.ForceMeshUpdate(); Assert.IsFalse(text.havePropertiesChanged, "Text should not have changed yet"); canvas.enabled = false; canvas.enabled = true; Assert.IsFalse(text.havePropertiesChanged, "Text should not have changed after enabling / disabling canvas"); } } }