namespace Unity.VisualScripting
{
///
/// Selects a value from a set by checking if a condition is true or false.
///
[UnitCategory("Control")]
[UnitTitle("Select")]
[TypeIcon(typeof(ISelectUnit))]
[UnitOrder(6)]
public sealed class SelectUnit : Unit, ISelectUnit
{
///
/// The condition to check.
///
[DoNotSerialize]
[PortLabelHidden]
public ValueInput condition { get; private set; }
///
/// The value to return if the condition is true.
///
[DoNotSerialize]
[PortLabel("True")]
public ValueInput ifTrue { get; private set; }
///
/// The value to return if the condition is false.
///
[DoNotSerialize]
[PortLabel("False")]
public ValueInput ifFalse { get; private set; }
///
/// The returned value.
///
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput selection { get; private set; }
protected override void Definition()
{
condition = ValueInput(nameof(condition));
ifTrue = ValueInput