using System.ComponentModel;
namespace Unity.VisualScripting
{
///
/// Called when a UnityEvent points to TriggerUnityEvent.
///
[UnitCategory("Events")]
[UnitTitle("UnityEvent")]
[UnitOrder(2)]
[DisplayName("Visual Scripting Unity Event")]
public sealed class BoltUnityEvent : MachineEventUnit
{
protected override string hookName => EventHooks.UnityEvent;
///
/// The name of the event. The event will only trigger if this value
/// is equal to the string parameter passed in the UnityEvent.
///
[DoNotSerialize]
[PortLabelHidden]
public ValueInput name { get; private set; }
protected override void Definition()
{
base.Definition();
name = ValueInput(nameof(name), string.Empty);
}
protected override bool ShouldTrigger(Flow flow, string name)
{
return CompareNames(flow, this.name, name);
}
}
}