using JetBrains.Annotations; namespace Unity.VisualScripting { /// /// Check if a GameObject or ScriptMachine has a ScriptGraph /// [TypeIcon(typeof(FlowGraph))] [UnitCategory("Graphs/Graph Nodes")] public sealed class HasScriptGraph : HasGraph { /// /// The type of object that handles the graph. /// [Serialize, Inspectable, UnitHeaderInspectable, UsedImplicitly] public ScriptGraphContainerType containerType { get; set; } protected override bool isGameObject => containerType == ScriptGraphContainerType.GameObject; } }