using UnityEngine; namespace Unity.VisualScripting { /// /// Compares two inputs to determine whether they are equal. /// [UnitCategory("Logic")] [UnitOrder(5)] public sealed class Equal : BinaryComparisonUnit { public Equal() : base() { numeric = false; } // Backward compatibility protected override string outputKey => "equal"; /// /// Whether A is equal to B. /// [DoNotSerialize] [PortLabel("A = B")] [PortKey("equal")] public override ValueOutput comparison => base.comparison; protected override bool NumericComparison(float a, float b) { return Mathf.Approximately(a, b); } protected override bool GenericComparison(object a, object b) { return OperatorUtility.Equal(a, b); } } }