using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Compares two inputs to determine whether the first is greater than or equal to the second.
///
[UnitCategory("Logic")]
[UnitOrder(12)]
public sealed class GreaterOrEqual : BinaryComparisonUnit
{
///
/// Whether A is greater than or equal to B.
///
[PortLabel("A \u2265 B")]
public override ValueOutput comparison => base.comparison;
protected override bool NumericComparison(float a, float b)
{
return a > b || Mathf.Approximately(a, b);
}
protected override bool GenericComparison(object a, object b)
{
return OperatorUtility.GreaterThanOrEqual(a, b);
}
}
}