using UnityEngine; namespace Unity.VisualScripting { /// /// Compares two inputs to determine whether the first is greater than or equal to the second. /// [UnitCategory("Logic")] [UnitOrder(12)] public sealed class GreaterOrEqual : BinaryComparisonUnit { /// /// Whether A is greater than or equal to B. /// [PortLabel("A \u2265 B")] public override ValueOutput comparison => base.comparison; protected override bool NumericComparison(float a, float b) { return a > b || Mathf.Approximately(a, b); } protected override bool GenericComparison(object a, object b) { return OperatorUtility.GreaterThanOrEqual(a, b); } } }