using UnityEngine; namespace Unity.VisualScripting { /// /// Compares two inputs to determine whether the first is less than or equal to the second. /// [UnitCategory("Logic")] [UnitOrder(10)] public sealed class LessOrEqual : BinaryComparisonUnit { /// /// Whether A is greater than or equal to B. /// [PortLabel("A \u2264 B")] public override ValueOutput comparison => base.comparison; protected override bool NumericComparison(float a, float b) { return a < b || Mathf.Approximately(a, b); } protected override bool GenericComparison(object a, object b) { return OperatorUtility.LessThanOrEqual(a, b); } } }