namespace Unity.VisualScripting
{
///
/// Inverts the value of a boolean.
///
[UnitCategory("Logic")]
[UnitOrder(3)]
public sealed class Negate : Unit
{
///
/// The input boolean.
///
[DoNotSerialize]
[PortLabel("X")]
public ValueInput input { get; private set; }
///
/// True if the input is false, false if the input is true.
///
[DoNotSerialize]
[PortLabel("~X")]
public ValueOutput output { get; private set; }
protected override void Definition()
{
input = ValueInput(nameof(input));
output = ValueOutput(nameof(output), Operation).Predictable();
Requirement(input, output);
}
public bool Operation(Flow flow)
{
return !flow.GetValue(input);
}
}
}