using UnityEngine; namespace Unity.VisualScripting { [AddComponentMenu("Visual Scripting/Script Machine")] [RequireComponent(typeof(Variables))] [DisableAnnotation] [RenamedFrom("Bolt.FlowMachine")] [RenamedFrom("Unity.VisualScripting.FlowMachine")] [VisualScriptingHelpURL(typeof(ScriptMachine))] public sealed class ScriptMachine : EventMachine { public override FlowGraph DefaultGraph() { return FlowGraph.WithStartUpdate(); } protected override void OnEnable() { if (hasGraph) { graph.StartListening(reference); } base.OnEnable(); } protected override void OnInstantiateWhileEnabled() { if (hasGraph) { graph.StartListening(reference); } base.OnInstantiateWhileEnabled(); } protected override void OnUninstantiateWhileEnabled() { base.OnUninstantiateWhileEnabled(); if (hasGraph) { graph.StopListening(reference); } } protected override void OnDisable() { base.OnDisable(); if (hasGraph) { graph.StopListening(reference); } } [ContextMenu("Show Data...")] protected override void ShowData() { base.ShowData(); } } }