Rasagar/Assets/Flooded_Grounds/Content/Materials/BGR_Water.mat
2024-08-26 23:07:20 +03:00

258 lines
8.0 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: BGR_Water
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _NORMALMAP
- _PARALLAXMAP
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 08fee7c705165d84294fc4eb7c8a3a10, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 74423cbef99ad234e9191594e6c27a06, type: 3}
m_Scale: {x: 50, y: 50}
m_Offset: {x: 0, y: 0}
- _BumpMap2:
m_Texture: {fileID: 2800000, guid: 34894f0cefebc01468c18d5579f2d9e4, type: 3}
m_Scale: {x: 10, y: 10}
m_Offset: {x: 0, y: 0}
- _Cube:
m_Texture: {fileID: 8900000, guid: 3b5eaa969aa89fb45b025e2ff7d7695a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailBump:
m_Texture: {fileID: 2800000, guid: 1d12cc523f65e9f49aa29548fe4402cd, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Fresnel:
m_Texture: {fileID: 2800000, guid: 6aca893bbdb380e40be322de5b27e134, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 08fee7c705165d84294fc4eb7c8a3a10, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 2800000, guid: 2c912b5ea76df334684f8f50f436bf17, type: 3}
m_Scale: {x: 10, y: 10}
m_Offset: {x: 0, y: 0}
- _RefCube:
m_Texture: {fileID: 8900000, guid: 5b4361bda0746024eb47ad645b331d56, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ReflectionTex:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 10}
m_Offset: {x: 0, y: 0}
- _ReflectiveColor:
m_Texture: {fileID: 2800000, guid: 5b5c5575fd4c74abd9f7b30862fb76a3, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RefractionTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Roughness:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SSSMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShoreTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpTexture:
m_Texture: {fileID: 2800000, guid: 208a65f29c0658d4e832620aee4ca6bb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Spec:
m_Texture: {fileID: 2800000, guid: 63874c619d1a80d4ba50571680d86a31, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _layer1Tex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpIntensity: 1
- _BumpLerp: 0.5
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailInt: 0.4
- _DetailNormalMapScale: 1
- _DetailTile: 10
- _DetailTiling: 10
- _DstBlend: 0
- _DstBlendAlpha: 0
- _Emis: 0.05
- _EnvironmentReflections: 1
- _Fresnel: 1
- _FresnelScale: 0.75
- _GerstnerIntensity: 1
- _GlossMapScale: 0
- _Glossiness: 2.1641788
- _GlossyReflections: 0
- _InvertValue: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Opacity: 0.75
- _Parallax: 0.0313
- _Power: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RefInt: 0.7
- _RefIntensity: 1
- _ReflDistort: 0
- _RefrDistort: 0
- _RimPower: 4
- _RimWidth: 3
- _SSSIntensity: 0.5
- _SSSPower: 1
- _ScrollSpeed: 0.4
- _Shift: 0
- _Shininess: 0.6012862
- _Smoothness: 1
- _SmoothnessTextureChannel: 0
- _Smth: 0.95
- _SpecContrast: 2
- _SpecIntensity: 2.3
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _Transparency: 0.95
- _WaveFreq: 20
- _WaveHeight: 0.25
- _WavePower: 1.4029856
- _WaveScale: 0.058
- _WorkflowMode: 1
- _ZWrite: 1
- _fogEnd: 400
- _fogStart: 20
- _layer1Tile: 10
m_Colors:
- WaveSpeed: {r: 19, g: 9, b: -16, a: -7}
- _AnimationDirection: {r: 1, g: 1, b: 1, a: 1}
- _AnimationTiling: {r: 2.2, g: 2.2, b: -1.1, a: -1.1}
- _BaseColor: {r: 0.54, g: 0.95, b: 0.99, a: 0.5}
- _BumpDirection: {r: 1, g: 1, b: -1, a: 1}
- _BumpTiling: {r: 1, g: 1, b: -2, a: 3}
- _Color: {r: 0.53999996, g: 0.95, b: 0.98999995, a: 0.5}
- _ColorTint: {r: 0.74509805, g: 0.7023594, b: 0.5727028, a: 1}
- _DistortParams: {r: 1, g: 1, b: 2, a: 1.15}
- _Emission: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Foam: {r: 0.1, g: 0.375, b: 0, a: 0}
- _GAmplitude: {r: 0.3, g: 0.35, b: 0.25, a: 0.25}
- _GDirectionAB: {r: 0.3, g: 0.85, b: 0.85, a: 0.25}
- _GDirectionCD: {r: 0.1, g: 0.9, b: 0.5, a: 0.5}
- _GFrequency: {r: 1.3, g: 1.35, b: 1.25, a: 1.25}
- _GSpeed: {r: 1.2, g: 1.375, b: 1.1, a: 1.5}
- _GSteepness: {r: 1, g: 1, b: 1, a: 1}
- _HorizonColor: {r: 0.172, g: 0.463, b: 0.435, a: 1}
- _InvFadeParemeter: {r: 0.15, g: 0.15, b: 0.5, a: 1}
- _MainColor: {r: 0.56618226, g: 0.6117647, b: 0.56872165, a: 0}
- _ReflectColor: {r: 1, g: 1, b: 1, a: 0.5}
- _ReflectionColor: {r: 0.54, g: 0.95, b: 0.99, a: 0.5}
- _ReflectionTint: {r: 0.20392157, g: 0.1646609, b: 0.09116493, a: 1}
- _RefrColor: {r: 0.24913493, g: 0.35294116, b: 0.24985082, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
- _SSSColor: {r: 0, g: 0, b: 0, a: 0}
- _SpColor: {r: 0.25882354, g: 0.2304037, b: 0.2304037, a: 0}
- _SpecColor: {r: 1, g: 1, b: 1, a: 0}
- _SpecularColor: {r: 0.72, g: 0.72, b: 0.72, a: 1}
- _WaveSpeed: {r: 19, g: 9, b: -16, a: -7}
- _WorldLightDir: {r: 0, g: 0.1, b: -0.5, a: 0}
- _fogColor: {r: 0.29211843, g: 0.4276772, b: 0.5686275, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &4491046096704005617
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 9