forked from BilalY/Rasagar
28 lines
672 B
C#
28 lines
672 B
C#
using System;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace sc.terrain.proceduralpainter
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{
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[System.Serializable]
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public class Height : Modifier
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{
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public float min = 0;
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[Min(0.001f)] public float minFalloff = 1;
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public float max = 2000;
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[Min(0.001f)] public float maxFalloff = 1;
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public void OnEnable()
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{
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passIndex = FilterPass.Height;
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}
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public override void Configure(Material material)
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{
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base.Configure(material);
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material.SetVector("_MinMaxHeight", new Vector4(min, max, minFalloff, maxFalloff));
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}
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}
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} |