Rasagar/Assets/ProceduralTerrainPainter/_Demo/Layers/Grass.terrainlayer
2024-08-26 23:07:20 +03:00

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TerrainLayer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Grass
m_DiffuseTexture: {fileID: 2800000, guid: fbba21ba6c1f94445b5fc5ec8761416d, type: 3}
m_NormalMapTexture: {fileID: 2800000, guid: 583f9047eed05c342b9997b4ff0270a3, type: 3}
m_MaskMapTexture: {fileID: 0}
m_TileSize: {x: 4, y: 4}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 1, g: 1, b: 1, a: 0}
m_Metallic: 0.191
m_Smoothness: 0
m_NormalScale: 1
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
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m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}