forked from BilalY/Rasagar
3 lines
387 B
Plaintext
3 lines
387 B
Plaintext
In this scene we've opted to use standard Unity [Reflection_Probes](https://docs.unity3d.com/Manual/class-ReflectionProbe.html) to provide the appearance of reflections on the lake surface.
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You can express more sophisticated reflections using Shadergraph's custom lighting and Unity's custom script, but for the visual with HDRP samples, it was simply expressed as a reflection probe. |