Rasagar/Assets/Viking Village/Boat Attack Water System/Editor/BuoyantObjectEditor.cs
2024-08-26 23:07:20 +03:00

46 lines
1.5 KiB
C#

using UnityEditor;
namespace WaterSystem
{
[CustomEditor(typeof(BuoyantObject))]
public class BuoyantObjectEditor : Editor
{
private BuoyantObject obj;
private bool _heightsDebugBool;
private bool _generalSettingsBool;
private void OnEnable()
{
obj = serializedObject.targetObject as BuoyantObject;
}
public override void OnInspectorGUI()
{
_generalSettingsBool = EditorGUILayout.BeginFoldoutHeaderGroup(_generalSettingsBool, "General Settings");
if (_generalSettingsBool)
{
base.OnInspectorGUI();
}
EditorGUILayout.EndFoldoutHeaderGroup();
_heightsDebugBool = EditorGUILayout.BeginFoldoutHeaderGroup(_heightsDebugBool, "Height Debug Values");
if (_heightsDebugBool)
{
if (obj.Heights != null)
{
for (var i = 0; i < obj.Heights.Length; i++)
{
var h = obj.Heights[i];
EditorGUILayout.LabelField($"{i})Wave(heights):", $"X:{h.x:00.00} Y:{h.y:00.00} Z:{h.z:00.00}");
}
}
else
{
EditorGUILayout.HelpBox("Height debug info only available in playmode.", MessageType.Info);
}
}
EditorGUILayout.EndFoldoutHeaderGroup();
}
}
}