forked from BilalY/Rasagar
46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using UnityEditor;
|
|
|
|
namespace WaterSystem
|
|
{
|
|
[CustomEditor(typeof(BuoyantObject))]
|
|
public class BuoyantObjectEditor : Editor
|
|
{
|
|
private BuoyantObject obj;
|
|
private bool _heightsDebugBool;
|
|
private bool _generalSettingsBool;
|
|
|
|
private void OnEnable()
|
|
{
|
|
obj = serializedObject.targetObject as BuoyantObject;
|
|
}
|
|
|
|
public override void OnInspectorGUI()
|
|
{
|
|
_generalSettingsBool = EditorGUILayout.BeginFoldoutHeaderGroup(_generalSettingsBool, "General Settings");
|
|
if (_generalSettingsBool)
|
|
{
|
|
base.OnInspectorGUI();
|
|
}
|
|
EditorGUILayout.EndFoldoutHeaderGroup();
|
|
|
|
_heightsDebugBool = EditorGUILayout.BeginFoldoutHeaderGroup(_heightsDebugBool, "Height Debug Values");
|
|
if (_heightsDebugBool)
|
|
{
|
|
if (obj.Heights != null)
|
|
{
|
|
for (var i = 0; i < obj.Heights.Length; i++)
|
|
{
|
|
var h = obj.Heights[i];
|
|
EditorGUILayout.LabelField($"{i})Wave(heights):", $"X:{h.x:00.00} Y:{h.y:00.00} Z:{h.z:00.00}");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
EditorGUILayout.HelpBox("Height debug info only available in playmode.", MessageType.Info);
|
|
}
|
|
}
|
|
EditorGUILayout.EndFoldoutHeaderGroup();
|
|
}
|
|
}
|
|
}
|