Rasagar/Assets/Viking Village/Boat Attack Water System/Scripts/Data/WaterResources.cs
2024-08-26 23:07:20 +03:00

20 lines
705 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WaterSystem
{
/// <summary>
/// This scriptable object holds default resources for the water rendering
/// </summary>
[System.Serializable][CreateAssetMenu(fileName = "WaterResources", menuName = "WaterSystem/Resource", order = 0)]
public class WaterResources : ScriptableObject
{
public Texture2D defaultFoamRamp; // a default foam ramp for the basic foam setting
public Texture2D defaultFoamMap; // a default foam texture map
public Texture2D defaultSurfaceMap; // a default normal/caustic map
public Material defaultSeaMaterial;
public Mesh[] defaultWaterMeshes;
}
}