Rasagar/Library/PackageCache/com.autodesk.fbx/README.md
2024-08-30 17:33:54 +03:00

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FBX SDK C# Bindings
===================
This package contains only a subset of the Autodesk® FBX® SDK, and is designed to work in Unity only.
How to Access Bindings in Code
-------------------------------
All the bindings are located under the FbxSdk namespace,
and are accessed almost the same way as in C++.
e.g. FbxManager::Create() in C++ becomes FbxSdk.FbxManager.Create() in C#
How to Access Global Variables and Functions
--------------------------------------------
All global variables and functions are in Globals.cs, in the Globals class under the FbxSdk namespace.
e.g. if we want to access the IOSROOT variable, we would do FbxSdk.Globals.IOSROOT