Rasagar/Library/PackageCache/com.unity.ai.navigation/Documentation~/Reference.md
2024-08-26 23:07:20 +03:00

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Navigation user interface

The Navigation user interface consists of the Navigation window, AI Navigation overlay, AI Navigation Editor Preferences and several components for building a NavMesh. The NavMesh building components provide you with additional controls that allow you to generate and use NavMeshes at runtime and in the Unity Editor.

Topic Description
Navigation window Define the types of agents and areas in your game world.
AI Navigation preferences Customize the navigation debug visualization.
AI Navigation overlay Display navigation debug visualization.
NavMesh Agent component Define the characters that you want to navigate the game world.
NavMesh Surface component Build and enable a NavMesh surface for one type of Agent.
NavMesh Modifier component Adjust the behavior of a GameObject when the NavMesh is baked at runtime.
NavMesh Modifier Volume component Control the generation of NavMesh area types based on volume.
NavMesh Obstacle component Define moving obstacles that NavMesh Agents avoid as they navigate your game world.
NavMesh Link component Connect the NavMesh surfaces for each type of agent.
OffMesh Link component Create shortcuts between NavMeshes which cannot be represented by a walkable surface.