.. | ||
.Resources | ||
Documentation~ | ||
Editor | ||
Lib | ||
.buginfo | ||
.gitattributes | ||
.signature | ||
CHANGELOG.md | ||
CHANGELOG.md.meta | ||
Editor.meta | ||
Lib.meta | ||
LICENSE.md | ||
LICENSE.md.meta | ||
package.json | ||
package.json.meta | ||
README.md | ||
README.md.meta | ||
Third Party Notices.md | ||
Third Party Notices.md.meta | ||
ValidationConfig.json | ||
ValidationConfig.json.meta |
Unity Version Control Package
This package provides an in-editor interface for teams to work with Unity Version Control (Unity VCS), our leading version control solution, directly in Unity.
Note this project is the natural evolution of the old Collaborate package, hence its name.
Documentation - Changelog - Yamato
Compatibility
The minimum supported version of the Unity Editor is 2021.3 LTS.
Windows and macOS are officially supported.
The solution is exclusively targeting .NetStandard 2.0, and will not work with the legacy Mono runtime.
Maintenance
This project is currently maintained by the VCS Ecosystem team (@vcs-ecosystem-team), part of UGS DevOps.
All suggestions and issues are very welcome in the Slack channel #devs-unity-version-control.
Development
For developers
Option 1: clone this repository out into the packages/
directory in a project.
Option 2: clone elsewhere and link with the packages/manifest.json
file in the project:
"com.unity.collab-proxy": "file:/some/path/to/package"
To add testing support also add the testibles section to the manifest. Your manifest should look like this:
{
"dependencies": {
"com.unity.collab-proxy": "file:/some/path/to/package",
...
},
"testables": [
"com.unity.collab-proxy",
...
]
}
For internal testers
Simply add the git url into the packages/manifest.json
file:
"com.unity.collab-proxy": "git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git"
If you need a specific revisision:
"com.unity.collab-proxy": "git://git@github.cds.internal.unity3d.com:unity/com.unity.cloud.collaborate.git#<rev>"
If you need more information, read the Documentation for package dependencies from git.
Code style is as dictated in Unity Meta.