forked from BilalY/Rasagar
210 lines
7.5 KiB
C#
210 lines
7.5 KiB
C#
using System;
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using System.Threading;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.Mathematics;
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#pragma warning disable 0649
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namespace Unity.Collections
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{
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internal struct Long8
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{
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internal long f0,f1,f2,f3,f4,f5,f6,f7;
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}
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internal struct Long64
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{
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internal Long8 f0,f1,f2,f3,f4,f5,f6,f7;
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}
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internal struct Long512
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{
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internal Long64 f0,f1,f2,f3,f4,f5,f6,f7;
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}
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internal struct Long1024 : IIndexable<long>
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{
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internal Long512 f0,f1;
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public int Length { get { return 1024;} set {} }
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public ref long ElementAt(int index)
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{
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unsafe { fixed(Long512* p = &f0) {
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return ref UnsafeUtility.AsRef<long>((long*)p + index);
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} }
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}
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}
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internal class ConcurrentMask
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{
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internal static long AtomicOr(ref long destination, long source)
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{
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var readValue = Interlocked.Read(ref destination);
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long oldReadValue, writtenValue;
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do
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{
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writtenValue = readValue | source;
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oldReadValue = readValue;
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readValue = Interlocked.CompareExchange(ref destination, writtenValue, oldReadValue);
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} while(readValue != oldReadValue);
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return writtenValue;
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}
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internal static long AtomicAnd(ref long destination, long source)
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{
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var readValue = Interlocked.Read(ref destination);
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long oldReadValue, writtenValue;
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do
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{
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writtenValue = readValue & source;
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oldReadValue = readValue;
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readValue = Interlocked.CompareExchange(ref destination, writtenValue, oldReadValue);
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} while(readValue != oldReadValue);
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return writtenValue;
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}
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internal static void longestConsecutiveOnes(long value, out int offset, out int count)
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{
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count = 0;
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var newvalue = value;
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while(newvalue != 0)
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{
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value = newvalue;
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newvalue = value & (long)((ulong)value >> 1);
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++count;
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}
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offset = math.tzcnt(value);
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}
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internal static bool foundAtLeastThisManyConsecutiveOnes(long value, int minimum, out int offset, out int count)
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{
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if(minimum == 1)
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{
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offset = math.tzcnt(value); // find offset of first 1 bit
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count = 1;
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return offset != 64;
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}
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longestConsecutiveOnes(value, out offset, out count);
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return count >= minimum;
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}
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internal static bool foundAtLeastThisManyConsecutiveZeroes(long value, int minimum, out int offset, out int count)
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{
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return foundAtLeastThisManyConsecutiveOnes(~value, minimum, out offset, out count);
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}
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internal const int ErrorFailedToFree = -1;
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internal const int ErrorFailedToAllocate = -2;
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internal const int ErrorAllocationCrossesWordBoundary = -3;
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internal const int EmptyBeforeAllocation = 0;
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internal const int EmptyAfterFree = 0;
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internal static bool Succeeded(int error)
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{
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return error >= 0;
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}
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internal static long MakeMask(int offset, int bits)
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{
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return (long)(~0UL >> (64-bits)) << offset;
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}
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internal static int TryAllocate(ref long l, int offset, int bits)
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{
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var mask = MakeMask(offset, bits);
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var readValue = Interlocked.Read(ref l);
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long oldReadValue, writtenValue;
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do
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{
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if((readValue & mask) != 0)
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return ErrorFailedToAllocate;
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writtenValue = readValue | mask;
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oldReadValue = readValue;
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readValue = Interlocked.CompareExchange(ref l, writtenValue, oldReadValue);
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} while(readValue != oldReadValue);
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return math.countbits(readValue); // how many bits were set, before i allocated? sometimes if 0, do something special (allocate chunk?)
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}
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internal static int TryFree(ref long l, int offset, int bits)
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{
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var mask = MakeMask(offset, bits);
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var readValue = Interlocked.Read(ref l);
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long oldReadValue, writtenValue;
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do
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{
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if((readValue & mask) != mask)
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return ErrorFailedToFree;
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writtenValue = readValue & ~mask;
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oldReadValue = readValue;
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readValue = Interlocked.CompareExchange(ref l, writtenValue, oldReadValue);
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} while(readValue != oldReadValue);
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return math.countbits(writtenValue); // how many bits are set, after i freed? sometimes if 0, do something special (free chunk?)
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}
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internal static int TryAllocate(ref long l, out int offset, int bits)
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{
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var readValue = Interlocked.Read(ref l);
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long oldReadValue, writtenValue;
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do
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{
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if(!foundAtLeastThisManyConsecutiveZeroes(readValue, bits, out offset, out int _))
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return ErrorFailedToAllocate;
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var mask = MakeMask(offset, bits);
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writtenValue = readValue | mask;
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oldReadValue = readValue;
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readValue = Interlocked.CompareExchange(ref l, writtenValue, oldReadValue);
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} while(readValue != oldReadValue);
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return math.countbits(readValue); // how many bits were set, before i allocated? sometimes if 0, do something special (allocate chunk?)
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}
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internal static int TryAllocate<T>(ref T t, int offset, int bits) where T : IIndexable<long>
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{
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var wordOffset = offset >> 6;
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var bitOffset = offset & 63;
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if(bitOffset + bits > 64)
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return ErrorAllocationCrossesWordBoundary;
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return TryAllocate(ref t.ElementAt(wordOffset), bitOffset, bits);
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}
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internal static int TryFree<T>(ref T t, int offset, int bits) where T : IIndexable<long>
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{
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var wordOffset = offset >> 6;
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var bitOffset = offset & 63;
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return TryFree(ref t.ElementAt(wordOffset), bitOffset, bits);
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}
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internal static int TryAllocate<T>(ref T t, out int offset, int begin, int end, int bits) where T : IIndexable<long>
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{
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var wordOffset = begin;
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for(; wordOffset < end; ++wordOffset)
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if(t.ElementAt(wordOffset) != ~0L)
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break;
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for(; wordOffset < end; ++wordOffset)
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{
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int error, bitOffset;
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error = TryAllocate(ref t.ElementAt(wordOffset), out bitOffset, bits);
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if(Succeeded(error))
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{
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offset = wordOffset * 64 + bitOffset;
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return error;
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}
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}
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offset = -1;
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return ErrorFailedToAllocate;
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}
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internal static int TryAllocate<T>(ref T t, out int offset, int begin, int bits) where T : IIndexable<long>
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{
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var error = TryAllocate(ref t, out offset, begin, t.Length, bits);
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if(Succeeded(error))
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return error;
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return TryAllocate(ref t, out offset, 0, begin, bits);
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}
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internal static int TryAllocate<T>(ref T t, out int offset, int bits) where T : IIndexable<long>
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{
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return TryAllocate(ref t, out offset, 0, t.Length, bits);
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}
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}
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}
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