forked from BilalY/Rasagar
35 lines
1.1 KiB
JSON
35 lines
1.1 KiB
JSON
{
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"name": "com.unity.formats.fbx",
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"displayName": "FBX Exporter",
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"version": "5.1.1",
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"dependencies": {
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"com.unity.timeline": "1.7.1",
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"com.autodesk.fbx": "5.1.1"
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},
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"unity": "2020.3",
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"description": "The FBX Exporter package enables round-trip workflows between Unity and 3D modeling software. Send geometry, Lights, Cameras, and animation from Unity to Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max®, and back to Unity again, with minimal effort.",
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"keywords": [
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"fbx",
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"animation",
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"modeling",
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"maya",
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"max"
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],
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"relatedPackages": {
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"com.unity.formats.fbx.tests": "5.1.1"
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},
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"_upm": {
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"changelog": "### Changed\n- Updated the FBX SDK bindings to 5.1.1."
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},
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"upmCi": {
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"footprint": "3938867db09aca9dd3e062f4f3bde92f4e554335"
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},
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"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.formats.fbx@5.1/manual/index.html",
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"repository": {
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"url": "https://github.com/Unity-Technologies/com.unity.formats.fbx.git",
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"type": "git",
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"revision": "1d51556b0d41070036f2b248f6f50c7f8dfb63e4"
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},
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"_fingerprint": "4ad3eb16b6169d696abf31e81f575752527d445e"
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}
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