forked from BilalY/Rasagar
302 lines
11 KiB
C#
302 lines
11 KiB
C#
/*---------------------------------------------------------------------------------------------
|
|
* Copyright (c) Unity Technologies.
|
|
* Copyright (c) Microsoft Corporation. All rights reserved.
|
|
* Licensed under the MIT License. See License.txt in the project root for license information.
|
|
*--------------------------------------------------------------------------------------------*/
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Runtime.CompilerServices;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using Unity.CodeEditor;
|
|
|
|
[assembly: InternalsVisibleTo("Unity.VisualStudio.EditorTests")]
|
|
[assembly: InternalsVisibleTo("Unity.VisualStudio.Standalone.EditorTests")]
|
|
[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]
|
|
|
|
namespace Microsoft.Unity.VisualStudio.Editor
|
|
{
|
|
[InitializeOnLoad]
|
|
public class VisualStudioEditor : IExternalCodeEditor
|
|
{
|
|
CodeEditor.Installation[] IExternalCodeEditor.Installations => _discoverInstallations
|
|
.Result
|
|
.Values
|
|
.Select(v => v.ToCodeEditorInstallation())
|
|
.ToArray();
|
|
|
|
private static readonly AsyncOperation<Dictionary<string, IVisualStudioInstallation>> _discoverInstallations;
|
|
|
|
static VisualStudioEditor()
|
|
{
|
|
if (!UnityInstallation.IsMainUnityEditorProcess)
|
|
return;
|
|
|
|
Discovery.Initialize();
|
|
CodeEditor.Register(new VisualStudioEditor());
|
|
|
|
_discoverInstallations = AsyncOperation<Dictionary<string, IVisualStudioInstallation>>.Run(DiscoverInstallations);
|
|
}
|
|
|
|
#if UNITY_2019_4_OR_NEWER && !UNITY_2020
|
|
[InitializeOnLoadMethod]
|
|
static void LegacyVisualStudioCodePackageDisabler()
|
|
{
|
|
// disable legacy Visual Studio Code packages
|
|
var editor = CodeEditor.Editor.GetCodeEditorForPath("code.cmd");
|
|
if (editor == null)
|
|
return;
|
|
|
|
if (editor is VisualStudioEditor)
|
|
return;
|
|
|
|
// only disable the com.unity.ide.vscode package
|
|
var assembly = editor.GetType().Assembly;
|
|
var assemblyName = assembly.GetName().Name;
|
|
if (assemblyName != "Unity.VSCode.Editor")
|
|
return;
|
|
|
|
CodeEditor.Unregister(editor);
|
|
}
|
|
#endif
|
|
|
|
private static Dictionary<string, IVisualStudioInstallation> DiscoverInstallations()
|
|
{
|
|
try
|
|
{
|
|
return Discovery
|
|
.GetVisualStudioInstallations()
|
|
.ToDictionary(i => Path.GetFullPath(i.Path), i => i);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Debug.LogError($"Error detecting Visual Studio installations: {ex}");
|
|
return new Dictionary<string, IVisualStudioInstallation>();
|
|
}
|
|
}
|
|
|
|
internal static bool IsEnabled => CodeEditor.CurrentEditor is VisualStudioEditor && UnityInstallation.IsMainUnityEditorProcess;
|
|
|
|
// this one seems legacy and not used anymore
|
|
// keeping it for now given it is public, so we need a major bump to remove it
|
|
public void CreateIfDoesntExist()
|
|
{
|
|
if (!TryGetVisualStudioInstallationForPath(CodeEditor.CurrentEditorInstallation, true, out var installation))
|
|
return;
|
|
|
|
var generator = installation.ProjectGenerator;
|
|
if (!generator.HasSolutionBeenGenerated())
|
|
generator.Sync();
|
|
}
|
|
|
|
public void Initialize(string editorInstallationPath)
|
|
{
|
|
}
|
|
|
|
internal virtual bool TryGetVisualStudioInstallationForPath(string editorPath, bool lookupDiscoveredInstallations, out IVisualStudioInstallation installation)
|
|
{
|
|
editorPath = Path.GetFullPath(editorPath);
|
|
|
|
// lookup for well known installations
|
|
if (lookupDiscoveredInstallations && _discoverInstallations.Result.TryGetValue(editorPath, out installation))
|
|
return true;
|
|
|
|
return Discovery.TryDiscoverInstallation(editorPath, out installation);
|
|
}
|
|
|
|
public virtual bool TryGetInstallationForPath(string editorPath, out CodeEditor.Installation installation)
|
|
{
|
|
var result = TryGetVisualStudioInstallationForPath(editorPath, lookupDiscoveredInstallations: false, out var vsi);
|
|
installation = vsi?.ToCodeEditorInstallation() ?? default;
|
|
return result;
|
|
}
|
|
|
|
public void OnGUI()
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (!TryGetVisualStudioInstallationForPath(CodeEditor.CurrentEditorInstallation, true, out var installation))
|
|
return;
|
|
|
|
var package = UnityEditor.PackageManager.PackageInfo.FindForAssembly(GetType().Assembly);
|
|
|
|
var style = new GUIStyle
|
|
{
|
|
richText = true,
|
|
margin = new RectOffset(0, 4, 0, 0)
|
|
};
|
|
|
|
GUILayout.Label($"<size=10><color=grey>{package.displayName} v{package.version} enabled</color></size>", style);
|
|
GUILayout.EndHorizontal();
|
|
|
|
EditorGUILayout.LabelField("Generate .csproj files for:");
|
|
EditorGUI.indentLevel++;
|
|
SettingsButton(ProjectGenerationFlag.Embedded, "Embedded packages", "", installation);
|
|
SettingsButton(ProjectGenerationFlag.Local, "Local packages", "", installation);
|
|
SettingsButton(ProjectGenerationFlag.Registry, "Registry packages", "", installation);
|
|
SettingsButton(ProjectGenerationFlag.Git, "Git packages", "", installation);
|
|
SettingsButton(ProjectGenerationFlag.BuiltIn, "Built-in packages", "", installation);
|
|
SettingsButton(ProjectGenerationFlag.LocalTarBall, "Local tarball", "", installation);
|
|
SettingsButton(ProjectGenerationFlag.Unknown, "Packages from unknown sources", "", installation);
|
|
SettingsButton(ProjectGenerationFlag.PlayerAssemblies, "Player projects", "For each player project generate an additional csproj with the name 'project-player.csproj'", installation);
|
|
RegenerateProjectFiles(installation);
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
|
|
private static void RegenerateProjectFiles(IVisualStudioInstallation installation)
|
|
{
|
|
var rect = EditorGUI.IndentedRect(EditorGUILayout.GetControlRect());
|
|
rect.width = 252;
|
|
if (GUI.Button(rect, "Regenerate project files"))
|
|
{
|
|
installation.ProjectGenerator.Sync();
|
|
}
|
|
}
|
|
|
|
private static void SettingsButton(ProjectGenerationFlag preference, string guiMessage, string toolTip, IVisualStudioInstallation installation)
|
|
{
|
|
var generator = installation.ProjectGenerator;
|
|
var prevValue = generator.AssemblyNameProvider.ProjectGenerationFlag.HasFlag(preference);
|
|
|
|
var newValue = EditorGUILayout.Toggle(new GUIContent(guiMessage, toolTip), prevValue);
|
|
if (newValue != prevValue)
|
|
generator.AssemblyNameProvider.ToggleProjectGeneration(preference);
|
|
}
|
|
|
|
public void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles)
|
|
{
|
|
if (TryGetVisualStudioInstallationForPath(CodeEditor.CurrentEditorInstallation, true, out var installation))
|
|
{
|
|
installation.ProjectGenerator.SyncIfNeeded(addedFiles.Union(deletedFiles).Union(movedFiles).Union(movedFromFiles), importedFiles);
|
|
}
|
|
|
|
foreach (var file in importedFiles.Where(a => Path.GetExtension(a) == ".pdb"))
|
|
{
|
|
var pdbFile = FileUtility.GetAssetFullPath(file);
|
|
|
|
// skip Unity packages like com.unity.ext.nunit
|
|
if (pdbFile.IndexOf($"{Path.DirectorySeparatorChar}com.unity.", StringComparison.OrdinalIgnoreCase) > 0)
|
|
continue;
|
|
|
|
var asmFile = Path.ChangeExtension(pdbFile, ".dll");
|
|
if (!File.Exists(asmFile) || !Image.IsAssembly(asmFile))
|
|
continue;
|
|
|
|
if (Symbols.IsPortableSymbolFile(pdbFile))
|
|
continue;
|
|
|
|
Debug.LogWarning($"Unity is only able to load mdb or portable-pdb symbols. {file} is using a legacy pdb format.");
|
|
}
|
|
}
|
|
|
|
public void SyncAll()
|
|
{
|
|
if (TryGetVisualStudioInstallationForPath(CodeEditor.CurrentEditorInstallation, true, out var installation))
|
|
{
|
|
installation.ProjectGenerator.Sync();
|
|
}
|
|
}
|
|
|
|
private static bool IsSupportedPath(string path, IGenerator generator)
|
|
{
|
|
// Path is empty with "Open C# Project", as we only want to open the solution without specific files
|
|
if (string.IsNullOrEmpty(path))
|
|
return true;
|
|
|
|
// cs, uxml, uss, shader, compute, cginc, hlsl, glslinc, template are part of Unity builtin extensions
|
|
// txt, xml, fnt, cd are -often- par of Unity user extensions
|
|
// asdmdef is mandatory included
|
|
return generator.IsSupportedFile(path);
|
|
}
|
|
|
|
public bool OpenProject(string path, int line, int column)
|
|
{
|
|
var editorPath = CodeEditor.CurrentEditorInstallation;
|
|
|
|
if (!Discovery.TryDiscoverInstallation(editorPath, out var installation)) {
|
|
Debug.LogWarning($"Visual Studio executable {editorPath} is not found. Please change your settings in Edit > Preferences > External Tools.");
|
|
return false;
|
|
}
|
|
|
|
var generator = installation.ProjectGenerator;
|
|
if (!IsSupportedPath(path, generator))
|
|
return false;
|
|
|
|
if (!IsProjectGeneratedFor(path, generator, out var missingFlag))
|
|
Debug.LogWarning($"You are trying to open {path} outside a generated project. This might cause problems with IntelliSense and debugging. To avoid this, you can change your .csproj preferences in Edit > Preferences > External Tools and enable {GetProjectGenerationFlagDescription(missingFlag)} generation.");
|
|
|
|
var solution = GetOrGenerateSolutionFile(generator);
|
|
return installation.Open(path, line, column, solution);
|
|
}
|
|
|
|
private static string GetProjectGenerationFlagDescription(ProjectGenerationFlag flag)
|
|
{
|
|
switch (flag)
|
|
{
|
|
case ProjectGenerationFlag.BuiltIn:
|
|
return "Built-in packages";
|
|
case ProjectGenerationFlag.Embedded:
|
|
return "Embedded packages";
|
|
case ProjectGenerationFlag.Git:
|
|
return "Git packages";
|
|
case ProjectGenerationFlag.Local:
|
|
return "Local packages";
|
|
case ProjectGenerationFlag.LocalTarBall:
|
|
return "Local tarball";
|
|
case ProjectGenerationFlag.PlayerAssemblies:
|
|
return "Player projects";
|
|
case ProjectGenerationFlag.Registry:
|
|
return "Registry packages";
|
|
case ProjectGenerationFlag.Unknown:
|
|
return "Packages from unknown sources";
|
|
default:
|
|
return string.Empty;
|
|
}
|
|
}
|
|
|
|
private static bool IsProjectGeneratedFor(string path, IGenerator generator, out ProjectGenerationFlag missingFlag)
|
|
{
|
|
missingFlag = ProjectGenerationFlag.None;
|
|
|
|
// No need to check when opening the whole solution
|
|
if (string.IsNullOrEmpty(path))
|
|
return true;
|
|
|
|
// We only want to check for cs scripts
|
|
if (ProjectGeneration.ScriptingLanguageForFile(path) != ScriptingLanguage.CSharp)
|
|
return true;
|
|
|
|
// Even on windows, the package manager requires relative path + unix style separators for queries
|
|
var basePath = generator.ProjectDirectory;
|
|
var relativePath = path
|
|
.NormalizeWindowsToUnix()
|
|
.Replace(basePath, string.Empty)
|
|
.Trim(FileUtility.UnixSeparator);
|
|
|
|
var packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(relativePath);
|
|
if (packageInfo == null)
|
|
return true;
|
|
|
|
var source = packageInfo.source;
|
|
if (!Enum.TryParse<ProjectGenerationFlag>(source.ToString(), out var flag))
|
|
return true;
|
|
|
|
if (generator.AssemblyNameProvider.ProjectGenerationFlag.HasFlag(flag))
|
|
return true;
|
|
|
|
// Return false if we found a source not flagged for generation
|
|
missingFlag = flag;
|
|
return false;
|
|
}
|
|
|
|
private static string GetOrGenerateSolutionFile(IGenerator generator)
|
|
{
|
|
generator.Sync();
|
|
return generator.SolutionFile();
|
|
}
|
|
}
|
|
}
|