forked from BilalY/Rasagar
20 lines
1.1 KiB
Markdown
20 lines
1.1 KiB
Markdown
# ![Select by Material icon](images/icons/Selection_SelectByMaterial.png) Select by Material
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The __Select by Material__ action selects all faces on this object that have the same Material as the selected face(s). You can also extend the selection to other GameObjects if you disable the **Current Selection** option.
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![Select all faces with brick Material on the Mesh](images/Example_SelectByMaterial.png)
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This action is useful if you want to replace all Materials on a complex object. It is only available in [face mode](modes.md).
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> **Tip:** You can also access this action from the ProBuilder menu (**Tools** > **ProBuilder** > **Selection** > **Select Material**).
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## Select by Material Options
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Enable the **Current Selection** option to extend the selection to other faces on the currently selected GameObject(s) only. By default, this option is disabled.
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When disabled, ProBuilder selects every face that has a matching Material on any GameObject in the scene. This is particularly useful if you want to replace this Material with another on every GameObject in the scene at once.
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![Grow Selection Options](images/Selection_SelectByMaterial_props.png)
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