forked from BilalY/Rasagar
27 lines
1.3 KiB
C#
27 lines
1.3 KiB
C#
namespace UnityEngine.Rendering.HighDefinition
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{
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/// <summary>
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/// Utility class for HDRP specific components.
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/// </summary>
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public static class ComponentUtility
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{
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/// <summary> Check if the provided camera is compatible with High-Definition Render Pipeline </summary>
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/// <param name="camera">The Camera to check</param>
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/// <returns>True if it is compatible, false otherwise</returns>
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public static bool IsHDCamera(Camera camera)
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=> camera.GetComponent<HDAdditionalCameraData>() != null;
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/// <summary> Check if the provided light is compatible with High-Definition Render Pipeline </summary>
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/// <param name="light">The Light to check</param>
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/// <returns>True if it is compatible, false otherwise</returns>
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public static bool IsHDLight(Light light)
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=> light.GetComponent<HDAdditionalLightData>() != null;
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/// <summary> Check if the provided reflection probe is compatible with High-Definition Render Pipeline </summary>
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/// <param name="reflectionProbe">The ReflectionProbe to check</param>
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/// <returns>True if it is compatible, false otherwise</returns>
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public static bool IsHDReflectionProbe(ReflectionProbe reflectionProbe)
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=> reflectionProbe.GetComponent<HDAdditionalReflectionData>() != null;
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}
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}
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