forked from BilalY/Rasagar
18 lines
1.2 KiB
Markdown
18 lines
1.2 KiB
Markdown
---
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uid: urp-2d-index
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---
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# 2D Graphics Features
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2D features included with URP are the [2D Lighting](Lights-2D-intro.md) graphics pipeline which allows you to create 2D Lights and 2D lighting effects; and the [2D Pixel Perfect Camera](2d-pixelperfect.md) for implementing the pixelated visual style with your projects. The following are the different 2D Light Types included in the package's **Light 2D** component:
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* [Freeform](LightTypes.md#freeform)
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* [Sprite](LightTypes.md#sprite)
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* [Spot](LightTypes.md#spot) (**Note**: The **Point** Light Type has been renamed to the **Spot** Light Type from URP 11 onwards.)
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* [Global](LightTypes.md#global)
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**Important:** The [Parametric Light Type](LightTypes.md#parametric) is deprecated from URP 11 onwards. To convert existing Parametric lights to Freeform lights, go to **Window** > **Rendering** > **Render Pipeline Converter**, change tab to **Upgrade 2D (URP) Assets** and enable the converter **Parametric To Freeform Light Upgrade**.
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![](Images/2D/2d-lights-gameobject-menu.png)
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The package includes the **2D Renderer Data** Asset which contains the **Blend Styles** parameters, and allows you to create up to four custom Light Operations for your Project.
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