Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Documentation~/Post-Processing-White-Balance.md
2024-08-26 23:07:20 +03:00

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urp-post-processing-white-balance

White Balance

The White Balance component applies a white balance effect that removes unrealistic color casts, so that items that would appear white in real life render as white in your final image. You can also use white balance to create an overall colder or warmer feel in the final render.

Using White Balance

White Balance uses the Volume framework, so to enable and modify White Balance properties, you must add a White Balance override to a Volume in your scene. To add White Balance to a Volume:

  1. In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.
  2. In the Inspector, navigate to Add Override > Post-processing and click on White Balance. URP now applies White Balance to any Camera this Volume affects.

Properties

Property Description
Temperature Use the slider to set the white balance to a custom color temperature. Higher values result in a warmer color temperature and lower values result in a colder color temperature. For more information about color temperature, refer to the Wikipedia article on Color balance.
Tint Use the slider to compensate for a green or magenta tint.