forked from BilalY/Rasagar
16 lines
578 B
HLSL
16 lines
578 B
HLSL
#ifndef UNIVERSAL_SIMPLE_LIT_META_PASS_INCLUDED
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#define UNIVERSAL_SIMPLE_LIT_META_PASS_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UniversalMetaPass.hlsl"
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half4 UniversalFragmentMetaSimple(Varyings input) : SV_Target
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{
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float2 uv = input.uv;
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MetaInput metaInput;
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metaInput.Albedo = _BaseColor.rgb * SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, uv).rgb;
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metaInput.Emission = SampleEmission(uv, _EmissionColor.rgb, TEXTURE2D_ARGS(_EmissionMap, sampler_EmissionMap));
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return UniversalFragmentMeta(input, metaInput);
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}
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#endif
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