forked from BilalY/Rasagar
14 lines
446 B
HLSL
14 lines
446 B
HLSL
#ifndef UNIVERSAL_UNLIT_META_PASS_INCLUDED
|
|
#define UNIVERSAL_UNLIT_META_PASS_INCLUDED
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UniversalMetaPass.hlsl"
|
|
|
|
half4 UniversalFragmentMetaUnlit(Varyings input) : SV_Target
|
|
{
|
|
MetaInput metaInput = (MetaInput)0;
|
|
metaInput.Albedo = _BaseColor.rgb * SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, input.uv).rgb;
|
|
|
|
return UniversalFragmentMeta(input, metaInput);
|
|
}
|
|
#endif
|