forked from BilalY/Rasagar
38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using NUnit.Framework;
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namespace UnityEngine.Rendering.Universal.Tests
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{
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[TestFixture]
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class LightTests
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{
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[Test]
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public void TestMainLightRenderingLayerMaskSyncWithUniversalLightAndShadowLayers()
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{
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var lightObject = new GameObject("Light");
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var light = lightObject.AddComponent<Light>();
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var lightData = light.GetUniversalAdditionalLightData();
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lightData.renderingLayers = (1 << 1);
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lightData.shadowRenderingLayers = (1 << 2);
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lightData.customShadowLayers = false;
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Assert.AreEqual(light.renderingLayerMask, lightData.renderingLayers);
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lightData.customShadowLayers = true;
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Assert.AreEqual(light.renderingLayerMask, lightData.shadowRenderingLayers);
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lightData.customShadowLayers = false;
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lightData.renderingLayers = (1 << 3);
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lightData.shadowRenderingLayers = (1 << 4);
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Assert.AreEqual(light.renderingLayerMask, lightData.renderingLayers);
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lightData.customShadowLayers = true;
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lightData.renderingLayers = (1 << 5);
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lightData.shadowRenderingLayers = (1 << 6);
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Assert.AreEqual(light.renderingLayerMask, lightData.shadowRenderingLayers);
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Object.DestroyImmediate(lightObject);
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}
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}
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}
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