forked from BilalY/Rasagar
1.0 KiB
1.0 KiB
Lerp Node
Description
Returns the result of linearly interpolating between input A and input B by input T.
For example, when the value of input T is 0 the return value is equal to the value of input A, when it is 1 the return value is equal to the value of input B and when it is 0.5 the return value is the midpoint of the two inputs A and B.
Ports
Name | Direction | Type | Description |
---|---|---|---|
A | Input | Dynamic Vector | First input value |
B | Input | Dynamic Vector | Second input value |
T | Input | Dynamic Vector | Time value. Typical range: 0 to 1. Though you can use values outside of this range they may cause unpredictable results. |
Out | Output | Dynamic Vector | Output value |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
{
Out = lerp(A, B, T);
}