forked from BilalY/Rasagar
407 lines
15 KiB
C#
407 lines
15 KiB
C#
using System;
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using System.Linq;
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using UnityEditor.Timeline.Actions;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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static class Gaps
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{
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static readonly string kInsertTime = L10n.Tr("Insert Time");
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public static void Insert(TimelineAsset asset, double at, double amount, double tolerance)
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{
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var tracks = asset.flattenedTracks.Where(x => x.lockedInHierarchy == false).ToList();
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// gather all clips
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var clips = tracks.SelectMany(x => x.clips).Where(x => (x.start - at) >= -tolerance).ToList();
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var markers = tracks.SelectMany(x => x.GetMarkers()).Where(x => (x.time - at) >= -tolerance).ToList();
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// push undo on the tracks for the clips that are being modified
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UndoExtensions.RegisterClips(clips, kInsertTime);
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// push the clips
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foreach (var clip in clips)
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{
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clip.start += amount;
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}
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// push undos and move the markers
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UndoExtensions.RegisterMarkers(markers, kInsertTime);
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foreach (var marker in markers)
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{
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marker.time += amount;
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}
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TimelineEditor.Refresh(RefreshReason.ContentsModified);
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}
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}
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class PlayheadContextMenu : Manipulator
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{
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readonly TimeAreaItem m_TimeAreaItem;
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static readonly int[] kFrameInsertionValues = { 5, 10, 25, 100 };
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static readonly GUIContent[] kFrameInsertionValuesGuiContents =
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{
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L10n.TextContent("Insert/Frame/5 Frames"),
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L10n.TextContent("Insert/Frame/10 Frames"),
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L10n.TextContent("Insert/Frame/25 Frames"),
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L10n.TextContent("Insert/Frame/100 Frames")
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};
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static readonly GUIContent kSingleFrameGuiContents = L10n.TextContent("Insert/Frame/Single");
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static readonly GUIContent kSelectedTimeGuiContents = L10n.TextContent("Insert/Selected Time");
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public PlayheadContextMenu(TimeAreaItem timeAreaItem)
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{
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m_TimeAreaItem = timeAreaItem;
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}
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protected override bool ContextClick(Event evt, WindowState state)
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{
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if (!m_TimeAreaItem.bounds.Contains(evt.mousePosition))
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return false;
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var tolerance = TimeUtility.GetEpsilon(state.editSequence.time, state.referenceSequence.frameRate);
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var menu = new GenericMenu();
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if (!TimelineWindow.instance.state.editSequence.isReadOnly)
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{
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menu.AddItem(kSingleFrameGuiContents, false, () =>
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Gaps.Insert(state.editSequence.asset, state.editSequence.time,
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1.0 / state.referenceSequence.frameRate, tolerance)
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);
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for (var i = 0; i != kFrameInsertionValues.Length; ++i)
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{
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double f = kFrameInsertionValues[i];
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menu.AddItem(
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kFrameInsertionValuesGuiContents[i],
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false, () =>
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Gaps.Insert(state.editSequence.asset, state.editSequence.time,
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f / state.referenceSequence.frameRate, tolerance)
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);
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}
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var playRangeTime = state.playRange;
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if (playRangeTime.start > playRangeTime.end)
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{
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menu.AddItem(kSelectedTimeGuiContents, false, () =>
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Gaps.Insert(state.editSequence.asset, playRangeTime.start, playRangeTime.end - playRangeTime.start,
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TimeUtility.GetEpsilon(playRangeTime.start, state.referenceSequence.frameRate))
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);
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}
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}
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menu.AddItem(L10n.TextContent("Select/Clips Ending Before"), false, () => SelectClipsEndingBefore(state));
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menu.AddItem(L10n.TextContent("Select/Clips Starting Before"), false, () => SelectClipsStartingBefore(state));
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menu.AddItem(L10n.TextContent("Select/Clips Ending After"), false, () => SelectClipsEndingAfter(state));
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menu.AddItem(L10n.TextContent("Select/Clips Starting After"), false, () => SelectClipsStartingAfter(state));
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menu.AddItem(L10n.TextContent("Select/Clips Intersecting"), false, () => SelectClipsIntersecting(state));
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menu.AddItem(L10n.TextContent("Select/Blends Intersecting"), false, () => SelectBlendsIntersecting(state));
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menu.ShowAsContext();
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return true;
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}
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internal static void SelectClipsEndingBefore(WindowState state)
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{
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var tolerance = TimeUtility.GetEpsilon(state.editSequence.time, state.referenceSequence.frameRate);
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SelectMenuCallback(x => x.end < state.editSequence.time + tolerance, state);
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}
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internal static void SelectClipsStartingBefore(WindowState state)
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{
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var tolerance = TimeUtility.GetEpsilon(state.editSequence.time, state.referenceSequence.frameRate);
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SelectMenuCallback(x => x.start < state.editSequence.time + tolerance, state);
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}
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internal static void SelectClipsEndingAfter(WindowState state)
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{
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var tolerance = TimeUtility.GetEpsilon(state.editSequence.time, state.referenceSequence.frameRate);
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SelectMenuCallback(x => x.end - state.editSequence.time >= -tolerance, state);
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}
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internal static void SelectClipsStartingAfter(WindowState state)
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{
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var tolerance = TimeUtility.GetEpsilon(state.editSequence.time, state.referenceSequence.frameRate);
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SelectMenuCallback(x => x.start - state.editSequence.time >= -tolerance, state);
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}
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internal static void SelectClipsIntersecting(WindowState state)
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{
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SelectMenuCallback(x => x.start <= state.editSequence.time && state.editSequence.time <= x.end, state);
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}
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internal static void SelectBlendsIntersecting(WindowState state)
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{
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SelectMenuCallback(x => SelectBlendingIntersecting(x, state.editSequence.time), state);
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}
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static bool SelectBlendingIntersecting(TimelineClip clip, double time)
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{
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return clip.start <= time && time <= clip.end && (
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(time <= clip.start + clip.blendInDuration) ||
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(time >= clip.end - clip.blendOutDuration)
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);
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}
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static void SelectMenuCallback(Func<TimelineClip, bool> selector, WindowState state)
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{
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var allClips = state.GetWindow().treeView.allClipGuis;
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if (allClips == null)
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return;
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SelectionManager.Clear();
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for (var i = 0; i != allClips.Count; ++i)
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{
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var c = allClips[i];
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if (c != null && c.clip != null && c.clip.GetParentTrack().lockedInHierarchy == false && selector(c.clip))
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{
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SelectionManager.Add(c.clip);
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}
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}
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}
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}
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class TimeAreaContextMenu : Manipulator
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{
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protected override bool ContextClick(Event evt, WindowState state)
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{
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if (state.timeAreaRect.Contains(Event.current.mousePosition))
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{
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var menu = new GenericMenu();
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AddTimeAreaMenuItems(menu, state);
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menu.ShowAsContext();
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return true;
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}
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return false;
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}
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internal static void AddTimeAreaMenuItems(GenericMenu menu, WindowState state)
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{
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foreach (var value in Enum.GetValues(typeof(TimelineAsset.DurationMode)))
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{
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var mode = (TimelineAsset.DurationMode)value;
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var item = EditorGUIUtility.TextContent(string.Format(TimelineWindow.Styles.DurationModeText, L10n.Tr(ObjectNames.NicifyVariableName(mode.ToString()))));
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if (state.recording || state.IsEditingASubTimeline() || state.editSequence.asset == null
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|| state.editSequence.isReadOnly)
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menu.AddDisabledItem(item);
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else
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menu.AddItem(item, state.editSequence.asset.durationMode == mode, () => SelectDurationCallback(state, mode));
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menu.AddItem(DirectorStyles.showMarkersOnTimeline, state.showMarkerHeader, () => state.showMarkerHeader = !state.showMarkerHeader);
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}
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}
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static void SelectDurationCallback(WindowState state, TimelineAsset.DurationMode mode)
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{
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if (mode == state.editSequence.asset.durationMode)
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return;
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UndoExtensions.RegisterTimeline(state.editSequence.asset, "Duration Mode");
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// if we switched from Auto to Fixed, use the auto duration as the new fixed duration so the end marker stay in the same position.
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if (state.editSequence.asset.durationMode == TimelineAsset.DurationMode.BasedOnClips && mode == TimelineAsset.DurationMode.FixedLength)
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{
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state.editSequence.asset.UpdateFixedDurationWithItemsDuration();
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}
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state.editSequence.asset.durationMode = mode;
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state.UpdateRootPlayableDuration(state.editSequence.duration);
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}
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}
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class Scrub : Manipulator
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{
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readonly Func<Event, WindowState, bool> m_OnMouseDown;
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readonly Action<double> m_OnMouseDrag;
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readonly System.Action m_OnMouseUp;
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bool m_IsCaptured;
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public Scrub(Func<Event, WindowState, bool> onMouseDown, Action<double> onMouseDrag, System.Action onMouseUp)
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{
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m_OnMouseDown = onMouseDown;
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m_OnMouseDrag = onMouseDrag;
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m_OnMouseUp = onMouseUp;
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}
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protected override bool MouseDown(Event evt, WindowState state)
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{
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if (evt.button != 0)
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return false;
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if (!m_OnMouseDown(evt, state))
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return false;
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state.AddCaptured(this);
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m_IsCaptured = true;
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return true;
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}
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protected override bool MouseUp(Event evt, WindowState state)
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{
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if (!m_IsCaptured)
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return false;
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m_IsCaptured = false;
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state.RemoveCaptured(this);
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m_OnMouseUp();
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return true;
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}
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protected override bool MouseDrag(Event evt, WindowState state)
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{
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if (!m_IsCaptured)
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return false;
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m_OnMouseDrag(state.GetSnappedTimeAtMousePosition(evt.mousePosition));
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return true;
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}
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}
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class TimeAreaItem : Control
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{
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public Color headColor { get; set; }
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public Color lineColor { get; set; }
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public bool drawLine { get; set; }
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public bool drawHead { get; set; }
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public bool canMoveHead { get; set; }
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public string tooltip { get; set; }
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public Vector2 boundOffset { get; set; }
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readonly GUIContent m_HeaderContent = new GUIContent();
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readonly GUIStyle m_Style;
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readonly Tooltip m_Tooltip;
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Rect m_BoundingRect;
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float widgetHeight { get { return m_Style.fixedHeight; } }
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float widgetWidth { get { return m_Style.fixedWidth; } }
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public Rect bounds
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{
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get
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{
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Rect r = m_BoundingRect;
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r.y = TimelineWindow.instance.state.timeAreaRect.yMax - widgetHeight;
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r.position += boundOffset;
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return r;
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}
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}
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public GUIStyle style
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{
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get { return m_Style; }
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}
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public bool showTooltip { get; set; }
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// is this the first frame the drag callback is being invoked
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public bool firstDrag { get; private set; }
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public TimeAreaItem(GUIStyle style, Action<double> onDrag)
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{
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m_Style = style;
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headColor = Color.white;
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var scrub = new Scrub(
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(evt, state) =>
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{
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firstDrag = true;
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return state.timeAreaRect.Contains(evt.mousePosition) && bounds.Contains(evt.mousePosition);
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},
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(d) =>
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{
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if (onDrag != null)
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onDrag(d);
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firstDrag = false;
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},
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() =>
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{
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showTooltip = false;
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firstDrag = false;
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}
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);
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AddManipulator(scrub);
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lineColor = m_Style.normal.textColor;
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drawLine = true;
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drawHead = true;
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canMoveHead = false;
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tooltip = string.Empty;
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boundOffset = Vector2.zero;
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m_Tooltip = new Tooltip(DirectorStyles.Instance.displayBackground, DirectorStyles.Instance.tinyFont);
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}
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public void Draw(Rect rect, WindowState state, double time)
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{
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var clipRect = new Rect(0.0f, 0.0f, TimelineWindow.instance.position.width, TimelineWindow.instance.position.height);
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clipRect.xMin += state.sequencerHeaderWidth;
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using (new GUIViewportScope(clipRect))
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{
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Vector2 windowCoordinate = rect.min;
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windowCoordinate.y += 4.0f;
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windowCoordinate.x = state.TimeToPixel(time);
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m_BoundingRect = new Rect((windowCoordinate.x - widgetWidth / 2.0f), windowCoordinate.y, widgetWidth, widgetHeight);
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// Do not paint if the time cursor goes outside the timeline bounds...
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if (Event.current.type == EventType.Repaint)
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{
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if (m_BoundingRect.xMax < state.timeAreaRect.xMin)
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return;
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if (m_BoundingRect.xMin > state.timeAreaRect.xMax)
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return;
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}
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var top = new Vector3(windowCoordinate.x, rect.y - DirectorStyles.kDurationGuiThickness);
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var bottom = new Vector3(windowCoordinate.x, rect.yMax);
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if (drawLine)
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{
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Rect lineRect = Rect.MinMaxRect(top.x - 0.5f, top.y, bottom.x + 0.5f, bottom.y);
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EditorGUI.DrawRect(lineRect, lineColor);
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}
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if (drawHead && Event.current.type == EventType.Repaint)
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{
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Color c = GUI.color;
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GUI.color = headColor;
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style.Draw(bounds, m_HeaderContent, false, false, false, false);
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GUI.color = c;
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if (canMoveHead)
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EditorGUIUtility.AddCursorRect(bounds, MouseCursor.MoveArrow);
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}
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if (showTooltip)
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{
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m_Tooltip.text = TimeReferenceUtility.ToTimeString(time);
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Vector2 position = bounds.position;
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position.y = state.timeAreaRect.y;
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position.y -= m_Tooltip.bounds.height;
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position.x -= Mathf.Abs(m_Tooltip.bounds.width - bounds.width) / 2.0f;
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Rect tooltipBounds = bounds;
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tooltipBounds.position = position;
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m_Tooltip.bounds = tooltipBounds;
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m_Tooltip.Draw();
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}
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}
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}
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}
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}
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