Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Documentation~/Operator-LoadCameraBuffer.md
2024-08-26 23:07:20 +03:00

1.1 KiB

Load CameraBuffer

Menu Path : Operator > Sampling > Load CameraBuffer

The Load CameraBuffer Operator allows you to read a CameraBuffer texel value for specified coordinates. This Operator returns the float4 texel value without any filtering.

This translates to a Load call on the Texture in High-Level Shading Language (HLSL).

Operator properties

Input Type Description
CameraBuffer CameraBuffer The CameraBuffer to read from.
X uint The X coordinate of the texel to read.
Y uint The Y coordinate of the texel to read.
Output Type Description
s Vector4 The value of the texel.

Limitations

This is a GPU only Operator and therefore does not work when plugged into Spawn Context ports.