forked from BilalY/Rasagar
1.1 KiB
1.1 KiB
Load CameraBuffer
Menu Path : Operator > Sampling > Load CameraBuffer
The Load CameraBuffer Operator allows you to read a CameraBuffer texel value for specified coordinates. This Operator returns the float4 texel value without any filtering.
This translates to a Load call on the Texture in High-Level Shading Language (HLSL).
Operator properties
Input | Type | Description |
---|---|---|
CameraBuffer | CameraBuffer | The CameraBuffer to read from. |
X | uint | The X coordinate of the texel to read. |
Y | uint | The Y coordinate of the texel to read. |
Output | Type | Description |
---|---|---|
s | Vector4 | The value of the texel. |
Limitations
This is a GPU only Operator and therefore does not work when plugged into Spawn Context ports.