Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Documentation~/Operator-Multiply.md
2024-08-26 23:07:20 +03:00

40 lines
2.0 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Multiply
Menu Path : **Operator > Math > Arithmetic > Multiply**
The **Multiply** Operator multiplies its inputs and calculates the result. For example an input value of (1, 2) * (3, 4, 5) outputs (3, 8, 5), and an input value of (1, 2) * 3 outputs (3, 6).
This Operator accepts a number of input values of various types. For the list of types this Operator can use, see [Available Types](#available-types). This Operator interprets any missing input as a value of **1** and always returns a value in the largest vector type of its input. It sees scalar values such as float, int, and uint as the largest vector and uses the value in all the vector's fields.
## Operator properties
| **Input** | **Type** | **Description** |
| ---------- | --------------------------------------- | ---------------------------------- |
| **Inputs** | [Configurable](#operator-configuration) | The value this Operator evaluates. |
| **Output** | **Type** | **Description** |
| ---------- | --------- | ------------------------------------------------------------ |
| **Out** | Dependent | The result of the first input multiplied by the other inputs.<br/>The **Type** changes to match the largest vector type of the Operator's inputs. |
## Operator configuration
To view the Operators configuration, click the **cog** icon in the Operators header. You will see a list of inputs that you can reorder, rename, change their type, or delete. The minimum number of inputs is two, there is no maximum. Use the “+” button to add elements. If there are three or more inputs you can use the “-” button to delete the selected input. Use the handle at the left of the input to drag and reorder it.
The Operator also has an empty input that you can link to add a new input.
### Available types
You can use the following types for your **input** ports:
- **float**
- **int**
- **uint**
- **Vector**
- **Vector2**
- **Vector3**
- **Vector4**
- **Position**
- **Direction**