forked from BilalY/Rasagar
2.6 KiB
2.6 KiB
Get Skinned Mesh Local Root Transform
Menu Path: Operator > Sampling > Get Skinned Mesh Local Root Transform
Use the Get Skinned Mesh Local Root Transform Operator to get the transform of a root bone in a skinned mesh, relative to the Skinned Mesh Renderer component.
The following use the settings in this Operator:
- The Sample Skinned Mesh Operator. Refer to the Skinned Transform setting.
- The Set Position (Skinned Mesh) Block. Refer to the Skinned Transform setting.
Operator settings
Property | Type | Description |
---|---|---|
Transform | Enum | (Inspector) Specify which transform to output from the Skinned Mesh Renderer.
|
Frame | Enum | (Inspector) Specify which frame to get the transform from.
|
Operator properties
Input | Type | Description |
---|---|---|
Skinned Mesh Renderer | Skinned Mesh Renderer | Specify the Skinned Mesh Renderer to sample. This is a reference to a component within the scene. To assign a Skinned Mesh Renderer to this port, create a Skinned Mesh Renderer property in the Blackboard and expose it. This property only appears if you set Source to Skinned Mesh Renderer |
Output | Type | Description |
---|---|---|
Transform | Transform | The transform specified in the Transform Operator setting. The output is in world space if you set Transform to WorldRootBoneTransform, or in local space if you set Transform to LocalRootBoneTransform. |