Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Documentation~/Operator-SkinnedLocalTransform.md
2024-08-26 23:07:20 +03:00

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Get Skinned Mesh Local Root Transform

Menu Path: Operator > Sampling > Get Skinned Mesh Local Root Transform

Use the Get Skinned Mesh Local Root Transform Operator to get the transform of a root bone in a skinned mesh, relative to the Skinned Mesh Renderer component.

The following use the settings in this Operator:

Operator settings

Property Type Description
Transform Enum (Inspector) Specify which transform to output from the Skinned Mesh Renderer.
Frame Enum (Inspector) Specify which frame to get the transform from.
  • Current: Get the transform from the current frame.
  • Previous: Get the transform from the previous frame. The Sample Skinned Mesh Operator uses this setting to calculate velocity correctly.

Operator properties

Input Type Description
Skinned Mesh Renderer Skinned Mesh Renderer Specify the Skinned Mesh Renderer to sample. This is a reference to a component within the scene. To assign a Skinned Mesh Renderer to this port, create a Skinned Mesh Renderer property in the Blackboard and expose it.

This property only appears if you set Source to Skinned Mesh Renderer
Output Type Description
Transform Transform The transform specified in the Transform Operator setting. The output is in world space if you set Transform to WorldRootBoneTransform, or in local space if you set Transform to LocalRootBoneTransform.