forked from BilalY/Rasagar
2.1 KiB
2.1 KiB
Get Skinned Mesh Triangle Count
Menu Path: Operator > Sampling > Get Mesh Triangle Count
Use the Get Skinned Mesh Triangle Count Operator to get the number of triangles in a skinned mesh.
The Operator assumes the mesh uses default triangle topology, so it outputs the index count divided by three.
Operator settings
Property | Type | Description |
---|---|---|
Source | Enum | (Inspector) Specify the mesh type to input.
|
Operator properties
Input | Type | Description |
---|---|---|
Skinned Mesh Renderer | Skinned Mesh Renderer | Specify the Skinned Mesh Renderer component to input. This is a reference to a component in your scene. To assign a Skinned Mesh Renderer, create a Skinned Mesh Renderer property in the Blackboard and expose it. This property only appears if you set Source to Skinned Mesh Renderer. |
Output | Type | Description |
---|---|---|
Count | UInt | The number of triangles in the mesh. |
Limitations
If the mesh isn't readable, this Operator returns 0. For information on how to make a mesh readable in the Editor, refer to the Import Settings for a model file.