Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Documentation~/Operator-WorldToViewportPoint.md
2024-08-26 23:07:20 +03:00

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World To Viewport Point

Menu Path : Operator > Camera > World To Viewport Point

The World To Viewport Point Operator transforms a position into viewport space. The output viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0) and the top-right is (1,1). The z position is in world units from the camera.

Operator settings

Setting Type Description
Camera Enum Specifies which Camera to sample the depth of. The options are:
Main: Uses the first Camera in the scene with the MainCamera tag.
Custom: Uses the Camera you specify in the Camera port.

Operator properties

Input Type Description
Position Position A position to be projected to the camera viewport space.
Camera Camera The Camera to use.
This property only appears if you set Camera to Custom.
Output Type Description
viewport Position Vector3 The input position transformed in viewport space, normalized, and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera.