Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Documentation~/whats-new-16.md
2024-08-26 23:07:20 +03:00

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What's new in version 16 / Unity 2023.2

This page contains an overview of new features, improvements, and issues resolved in version 16 of the Visual Effect Graph, embedded in Unity 2023.2.

Added

The following is a list of features Unity added to version 16 of the Visual Effect Graph embedded in Unity 2023.2. Each entry includes a summary of the feature and a link to any relevant documentation.

Custom HLSL


Version 16 includes a new block and operator that you can use to write custom HLSL code directly in a VFX Graph. You can use this to script complex behavior in a single node. You can embedd custom HLSL code in the node or load it from an external file to reuse the code.

Templates window


VFX Graph 16 adds a template window to add a VFX templates into an existing VFX Graph. This window has multiple templates to quickly create a VFX Graph. You can also create a custom template.

drawing

URP Decal output


VFX Graph version 16 adds the Lit Decal output for your Universal Render Pipeline (URP) project. Use this output to use lit particle decals in a URP project.

Six Way Smoke for URP and Shader Graph


Version 16 makes the smoke lighting model compatible with URP Lit Outputs and Shader Graph. This means that you can use lightmaps exported from third-party software to create advanced custom shaders to light a smoke texture in URP and HDRP.