Rasagar/Logs/AssetImportWorker7.log
2024-08-30 17:33:54 +03:00

472 lines
33 KiB
Plaintext

Using pre-set license
Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'tr' Physical Memory: 16287 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity 6000.0.11f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker7
-projectPath
C:/Users/User/Rasagar
-logFile
Logs/AssetImportWorker7.log
-srvPort
50178
-job-worker-count
7
-background-job-worker-count
8
-asset-garbage-collectors
1
Successfully changed project path to: C:/Users/User/Rasagar
C:/Users/User/Rasagar
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [8628] Target information:
Player connection [8628] * "[IP] 192.168.1.39 [Port] 0 [Flags] 2 [Guid] 4103971963 [EditorId] 4103971963 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-2SQDFK8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [8628] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [8628] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Library Redirect Path: Library/
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
Refreshing native plugins compatible for Editor in 1.50 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/User/Rasagar/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
Vendor: NVIDIA
VRAM: 5980 MB
Driver: 30.0.15.1289
Initialize mono
Mono path[0] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56208
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity 6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.004888 seconds.
- Loaded All Assemblies, in 0.488 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.421 seconds
Domain Reload Profiling: 907ms
BeginReloadAssembly (141ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (54ms)
RebuildNativeTypeToScriptingClass (22ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (208ms)
LoadAssemblies (138ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (205ms)
TypeCache.Refresh (203ms)
TypeCache.ScanAssembly (187ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (422ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (353ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (23ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (5ms)
ProcessInitializeOnLoadAttributes (157ms)
ProcessInitializeOnLoadMethodAttributes (164ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.131 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 1.23 ms, found 3 plugins.
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.989 seconds
Domain Reload Profiling: 3115ms
BeginReloadAssembly (381ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (31ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (26ms)
LoadAllAssembliesAndSetupDomain (667ms)
LoadAssemblies (356ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (406ms)
TypeCache.Refresh (290ms)
TypeCache.ScanAssembly (269ms)
BuildScriptInfoCaches (95ms)
ResolveRequiredComponents (15ms)
FinalizeReload (1989ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1683ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (81ms)
ProcessInitializeOnLoadAttributes (1306ms)
ProcessInitializeOnLoadMethodAttributes (284ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 596 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8757 unused Assets / (26.4 MB). Loaded Objects now: 9624.
Memory consumption went from 416.5 MB to 390.0 MB.
Total: 29.863000 ms (FindLiveObjects: 1.449700 ms CreateObjectMapping: 1.991500 ms MarkObjects: 17.867900 ms DeleteObjects: 8.552800 ms)
========================================================================
Received Import Request.
Time since last request: 6348.383278 seconds.
path: Assets/Viking Village/Prefabs/FlyingRigidBodyFPSController.prefab
artifactKey: Guid(5f29f207d858fd245b7befaa18ea3284) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/FlyingRigidBodyFPSController.prefab using Guid(5f29f207d858fd245b7befaa18ea3284) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'd9d1526775e4733196d2b3e6cb0d3eeb') in 0.0501802 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
========================================================================
Received Import Request.
Time since last request: 1.899701 seconds.
path: Assets/Viking Village/Prefabs/Props/pf_barrel_fish_01.prefab
artifactKey: Guid(952a93a9712cdd94181dad00edf409ba) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Props/pf_barrel_fish_01.prefab using Guid(952a93a9712cdd94181dad00edf409ba) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'c6bd800e2478ccc6d9d297acee070840') in 0.7257298 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 364
========================================================================
Received Import Request.
Time since last request: 0.000029 seconds.
path: Assets/Viking Village/Prefabs/Props/pf_skull_02.prefab
artifactKey: Guid(ed41c29ebb074b0419d6ae743544d01e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Props/pf_skull_02.prefab using Guid(ed41c29ebb074b0419d6ae743544d01e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '6836015b46886151166ff60ba79879d2') in 0.0175111 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 19
========================================================================
Received Import Request.
Time since last request: 0.000049 seconds.
path: Assets/Viking Village/Prefabs/Props/pf_scaffold_01.prefab
artifactKey: Guid(96277ceebc5377447aa2d5d5795d7c55) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Props/pf_scaffold_01.prefab using Guid(96277ceebc5377447aa2d5d5795d7c55) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'ee7666b4f2a6599987cb192480e014a3') in 0.0357322 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 20
========================================================================
Received Import Request.
Time since last request: 0.000030 seconds.
path: Assets/Viking Village/Prefabs/Props/pf_logpile_01.prefab
artifactKey: Guid(0d998acdcb880824e92697c2f3ee2147) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Props/pf_logpile_01.prefab using Guid(0d998acdcb880824e92697c2f3ee2147) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '6a040cc28627a0acf26463942d56f9b1') in 0.037567 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
========================================================================
Received Import Request.
Time since last request: 0.000021 seconds.
path: Assets/Viking Village/Prefabs/Props/pf_shield_02.prefab
artifactKey: Guid(ca7d05657eae50d4ca6ca915f5af11bb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Props/pf_shield_02.prefab using Guid(ca7d05657eae50d4ca6ca915f5af11bb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '70a23ef31e78d41904306934165be307') in 0.0278333 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
========================================================================
Received Import Request.
Time since last request: 0.000025 seconds.
path: Assets/Viking Village/Prefabs/Props/pf_rune_01.prefab
artifactKey: Guid(c24559634a7c3084ab1129880c447f7b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Props/pf_rune_01.prefab using Guid(c24559634a7c3084ab1129880c447f7b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'a88659f12b2ba01063fb0aaf3fc8f84d') in 0.0468932 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 16
========================================================================
Received Import Request.
Time since last request: 0.000027 seconds.
path: Assets/Viking Village/Prefabs/Props/pf_fence_01_tripple.prefab
artifactKey: Guid(97376cbb8409f4c499850018c6d6ad5a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Props/pf_fence_01_tripple.prefab using Guid(97376cbb8409f4c499850018c6d6ad5a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'c876a6a07ffe1e175f9192501548534d') in 0.0338396 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
========================================================================
Received Import Request.
Time since last request: 0.000025 seconds.
path: Assets/Viking Village/Prefabs/Props/pf_torch_fire_01.prefab
artifactKey: Guid(44eb32dcdfb035f4cb156673d7722d3a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Props/pf_torch_fire_01.prefab using Guid(44eb32dcdfb035f4cb156673d7722d3a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '5251217122892b38aec9c09910cb5b45') in 0.7213889 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 44
========================================================================
Received Import Request.
Time since last request: 0.000027 seconds.
path: Assets/Viking Village/Prefabs/Props/pf_halberd_01.prefab
artifactKey: Guid(614b7cfa52f61cc4783db4d501382de7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Props/pf_halberd_01.prefab using Guid(614b7cfa52f61cc4783db4d501382de7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'f147c785fdae2714c048bc179bd3a885') in 0.0218466 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 18
========================================================================
Received Import Request.
Time since last request: 0.000031 seconds.
path: Assets/Viking Village/Prefabs/Props/pf_boulder_02_025.prefab
artifactKey: Guid(4b4cdb55dada4b84290580ec632b39b0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Props/pf_boulder_02_025.prefab using Guid(4b4cdb55dada4b84290580ec632b39b0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '76e7e633cd621833915b9c696ac1675e') in 0.0203277 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 16
========================================================================
Received Import Request.
Time since last request: 0.000024 seconds.
path: Assets/Viking Village/Prefabs/Props/pf_menhir_01.prefab
artifactKey: Guid(3b10ef2caf2292d4e99442a9682de863) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Props/pf_menhir_01.prefab using Guid(3b10ef2caf2292d4e99442a9682de863) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '6c54d4336e609ef0d589c51267938e20') in 0.0359034 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 16
========================================================================
Received Import Request.
Time since last request: 0.000022 seconds.
path: Assets/Viking Village/Prefabs/Props/pf_fence_01.prefab
artifactKey: Guid(60632b040551069419e2002a35487752) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Props/pf_fence_01.prefab using Guid(60632b040551069419e2002a35487752) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '6455844d0d7112fab64174596e2dd6b5') in 0.0414117 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
========================================================================
Received Import Request.
Time since last request: 0.000030 seconds.
path: Assets/Viking Village/Prefabs/Props/pf_fence_02.prefab
artifactKey: Guid(7b254f559af8e2a4a8926fde2063b21e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Props/pf_fence_02.prefab using Guid(7b254f559af8e2a4a8926fde2063b21e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'e00416a07a7cf2182ccec83c0bdac61c') in 0.0387065 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 18
========================================================================
Received Import Request.
Time since last request: 0.000032 seconds.
path: Assets/Viking Village/Prefabs/Props/pf_shovel_01.prefab
artifactKey: Guid(8ea95cf3416f1584ea8b256eb4f7b5b3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Props/pf_shovel_01.prefab using Guid(8ea95cf3416f1584ea8b256eb4f7b5b3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '5ef3afcee5099be79c370f00546ae7f1') in 0.0287367 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 18
========================================================================
Received Import Request.
Time since last request: 0.000024 seconds.
path: Assets/Viking Village/Prefabs/Props/pf_pillar_04.prefab
artifactKey: Guid(f52a56c4da29c034f9836ff268f823d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Props/pf_pillar_04.prefab using Guid(f52a56c4da29c034f9836ff268f823d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: 'ae3281dbb97d27c426bc52c8f3bacdd5') in 0.0367834 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 17
========================================================================
Received Import Request.
Time since last request: 0.000026 seconds.
path: Assets/Viking Village/Prefabs/Props/pf_shed_02.prefab
artifactKey: Guid(31ff8c7fafc02d64d86a0aadb8eddc6e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Viking Village/Prefabs/Props/pf_shed_02.prefab using Guid(31ff8c7fafc02d64d86a0aadb8eddc6e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
-> (artifact id: '0d77b5572c79a0bef9a88db316639a79') in 0.0363537 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 23
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.955 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 2.07 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.866 seconds
Domain Reload Profiling: 2820ms
BeginReloadAssembly (318ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (25ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (101ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (544ms)
LoadAssemblies (384ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (281ms)
TypeCache.Refresh (15ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (247ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1866ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (996ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (89ms)
ProcessInitializeOnLoadAttributes (682ms)
ProcessInitializeOnLoadMethodAttributes (213ms)
AfterProcessingInitializeOnLoad (6ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 1.54 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 191 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8984 unused Assets / (25.4 MB). Loaded Objects now: 9887.
Memory consumption went from 353.3 MB to 327.9 MB.
Total: 23.319400 ms (FindLiveObjects: 1.013100 ms CreateObjectMapping: 1.560500 ms MarkObjects: 13.910800 ms DeleteObjects: 6.834000 ms)
Prepare: number of updated asset objects reloaded= 0