Rasagar/Assets/Flooded_Grounds/PostProcessing/Runtime/PostProcessingContext.cs
2024-08-26 23:07:20 +03:00

61 lines
1.4 KiB
C#

namespace UnityEngine.PostProcessing
{
public class PostProcessingContext
{
public PostProcessingProfile profile;
public Camera camera;
public MaterialFactory materialFactory;
public RenderTextureFactory renderTextureFactory;
public bool interrupted { get; private set; }
public void Interrupt()
{
interrupted = true;
}
public PostProcessingContext Reset()
{
profile = null;
camera = null;
materialFactory = null;
renderTextureFactory = null;
interrupted = false;
return this;
}
#region Helpers
public bool isGBufferAvailable
{
get { return camera.actualRenderingPath == RenderingPath.DeferredShading; }
}
public bool isHdr
{
// No UNITY_5_6_OR_NEWER defined in early betas of 5.6
#if UNITY_5_6 || UNITY_5_6_OR_NEWER
get { return camera.allowHDR; }
#else
get { return camera.hdr; }
#endif
}
public int width
{
get { return camera.pixelWidth; }
}
public int height
{
get { return camera.pixelHeight; }
}
public Rect viewport
{
get { return camera.rect; } // Normalized coordinates
}
#endregion
}
}