Rasagar/Assets/Flooded_Grounds/Scripts/FPSDisplay.cs
2024-08-26 23:07:20 +03:00

28 lines
641 B
C#

using UnityEngine;
using System.Collections;
public class FPSDisplay : MonoBehaviour
{
float deltaTime = 0.0f;
void Update()
{
deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
}
void OnGUI()
{
int w = Screen.width, h = Screen.height;
GUIStyle style = new GUIStyle();
Rect rect = new Rect(0, 0, w, h * 2 / 100);
style.alignment = TextAnchor.UpperLeft;
style.fontSize = h * 2 / 100;
style.normal.textColor = new Color (1, 1, 1, 1.0f);
float msec = deltaTime * 1000.0f;
float fps = 1.0f / deltaTime;
string text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps);
GUI.Label(rect, text, style);
}
}